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Null Undone

Project type

Game Development

Date

September 2024 - May 2025

Location

Purdue University

Role

Producer, Integrator, 3D Artist, 3D Texture Artist, Flex Developer

Null Undone was my cornerstone project while I was studying at Purdue University. It was a 2 semester-long, student-driven, self-motivated game development project. My team and I (total of 9 members) created a game from the very beginning to the very end.

Our project was Null Undone. A survival-crafting game with rogue like elements. In Null Undone, you were stranded with your airship that was caught in the pull of a black hole. The objective of the game was to explore and upgrade your airship in order to escape the gravitational pull. You explored fragmented islands that were also stuck in the pull of the black hole to collect resources. The airship had all the amenities you'd need to accomplish the main objective. This included stations such as: Smelter, Crafter, Oxygen Generator, Upgrade Bench, Storage, etc.

VC LABs Team Members:
Caleb Walker (Producer, Integrator, 3D Artist, 3D Texture Artist, Flex Developer)
Ansh Agrawal (Programmer)
Andrew Lacey (Concept Artist)
Beaumont Zhang (Programmer)
Aidan Brown (Concept Artist & 3D Artist)
Andrew Snyder (SFX and VFX artist)
Benjamin Minton (Programmer)
Chris Penollar (Flex Developer)
Vincent Dong (3D Artist & Designer)

Note: This project was never fully finished. The team failed to meet deadlines. Thus, the project remains partially incomplete, but a lot of work was done and is showable.

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© 2024 by Caleb J. Walker. All rights reserved.

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